Project 04 · Ongoing · Solo work

Side bets and experiments.

Four concepts explored independently — each starting with a real problem and ending with a prototype, a pitch, or a lesson worth keeping.

01
Community Solo

ManiCare — a community platform for nail artists.

Nail artists are a highly skilled, underserved community with no dedicated platform for discovery, education, or collaboration. ManiCare explored what a focused community product — built around craft, not just aesthetics — could look like for independent nail technicians and their clients.

02
Onboarding Education Solo

Uni Miami — onboarding for international students.

International students arrive at U.S. universities carrying enormous logistical and cultural load — housing, banking, social norms, academic expectations — with minimal structured support. Uni Miami prototyped a mobile-first onboarding experience to help incoming students at University of Miami navigate their first semester with confidence.

03
Game Design 3D Solo

Plexsure — a 3D game on modern loneliness.

What does it feel like to be surrounded by people and still feel alone? Plexsure is a concept for a 3D narrative game that uses spatial isolation mechanics to explore modern social disconnection — the paradox of hyper-connectivity and felt loneliness in urban environments.

04
Service Design Travel Solo

Calm Flight — helping Southwest soothe anxious kids in the air.

Flying with anxious children is one of the most stressful travel experiences for families — and airlines do almost nothing about it. Calm Flight explored a service design concept for Southwest Airlines, combining pre-flight preparation, in-flight distraction tools, and crew training to reduce anxiety for young flyers and their parents.