Four concepts explored independently — each starting with a real problem and ending with a prototype, a pitch, or a lesson worth keeping.
Nail artists are a highly skilled, underserved community with no dedicated platform for discovery, education, or collaboration. ManiCare explored what a focused community product — built around craft, not just aesthetics — could look like for independent nail technicians and their clients.
International students arrive at U.S. universities carrying enormous logistical and cultural load — housing, banking, social norms, academic expectations — with minimal structured support. Uni Miami prototyped a mobile-first onboarding experience to help incoming students at University of Miami navigate their first semester with confidence.
What does it feel like to be surrounded by people and still feel alone? Plexsure is a concept for a 3D narrative game that uses spatial isolation mechanics to explore modern social disconnection — the paradox of hyper-connectivity and felt loneliness in urban environments.
Flying with anxious children is one of the most stressful travel experiences for families — and airlines do almost nothing about it. Calm Flight explored a service design concept for Southwest Airlines, combining pre-flight preparation, in-flight distraction tools, and crew training to reduce anxiety for young flyers and their parents.