Four projects with different layout — each starting with a real problem and ending with a prototype, a pitch, or a lesson worth keeping.
Nail artists are a highly skilled, underserved community with no dedicated platform for discovery, education, or collaboration. ManiCare explored what a focused community product — built around craft, not just aesthetics — could look like for independent nail technicians and their clients.
View project →International students arrive at U.S. universities carrying enormous logistical and cultural load — housing, banking, social norms, academic expectations — with minimal structured support. Uni Miami prototyped a mobile-first onboarding experience to help incoming students at University of Miami navigate their first semester with confidence.
View project →What does it feel like to be surrounded by people and still feel alone? Plexsure is a concept for a 3D narrative game that uses spatial isolation mechanics to explore modern social disconnection — the paradox of hyper-connectivity and felt loneliness in urban environments.
View project →Flying with anxious children is one of the most stressful travel experiences for families — and airlines do almost nothing about it. Calm Flight explored a service design concept for Southwest Airlines, combining pre-flight preparation, in-flight distraction tools, and crew training to reduce anxiety for young flyers and their parents.
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